In Soft Serve Game –
Assets located in Dropbox folder HERE.
Create forced user flow to explain game/Kitty Coins rewards
The first pop-up to do this begins after the first cone is completed before the second cone begins.
See video reference below:
The second pop-up to do this begins after the second cone is completed before the third cone begins.
See video reference below:
Random notes:
• the music for the home screen and the soft serve game seems too short and gets annoying fast. Also, it shouldn’t constantly restart whenever the scene is switched. I’m not sure if the full version of the music loop is being used, its file name is “Ingame_Full.wav” if so then I’m stuck with it. If a short version is being used I placed “Ingame_Full.wav” in the Dropbox folder to utilize instead.
• the loading screen with the kitty dropping in the cone takes a while even after the animation, ideally, the game should load right after the animation is done; it took long enough that I tried to click through and caused the app to crash. the issue is shown in the video below. Right now after the Kitty Cones drops it goes to the home screen… I would love some input if it’s more effective to go to the main soft serve game or leave as is. I’m just not sure.
• add a way to return to the main menu from the “Pawsed” screen. Maybe add the home button?
Crash sample video: